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Showing posts with the label Games Development

Games Development - Final Project : Playable Game

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9.7.2024 - 30.7.2024 (Week 11 - Week 15) Tan Yi-Tyng (0353327) Bachelor of Design (Hons) in Creative Media Games Development  Final Project: Playable Game INSTRUCTIONS FINAL PROJECT Instruction Students will integrate their art asset to their game development and produce a fully functional and playable game. What's Been Done in the Final Project Level 3 (map layout, knife launching) Player sound effects (run, jump, attack, death) Sound effects (collect key, activate falling boxes, checkpoints) Background music Animate the characters (police and player death) GUI Replace the default blue backgroun...

Games Development - Task 3 : Game Prototype

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27.5.2024 - 9.7.2024 (Week 8 - Week 11) Tan Yi-Tyng (0353327) Bachelor of Design (Hons) in Creative Media Games Development  Task 3: Game Prototype INSTRUCTIONS TASK 3 - GAME PROTOTYPE Instruction Students given the task to create the prototype of their game. The prototype doesn’t need to have the final art asset and the use of grey boxing is allowed. The focus here is to quickly test out the game mechanics and to troubleshoot any technical difficulties discovered during the development. The focus should be the MVP of your game. This includes : • Coding movements and actions • Coding obstacle...

Games Development - Task 2 : Art Asset Development

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20.5.2024 - 9.6.2024 (Week 5 - Week 7) Tan Yi-Tyng (0353327) Bachelor of Design (Hons) in Creative Media Games Development  Task 2: Art Asset Development INSTRUCTIONS TASK 2 Art Asset Development Instruction Based on the previous Task 1: Game Design Document , we are tasked with producing the art assets for our game. This includes characters, environments, items, props, obstacles, power-ups, and HUD design. Sprites Process In week 6, I started working on the character design. Since I'm not the best at drawing, I looked online for any templates that could be used in the game. Finding free assets on...