Illustration & Visual Narrative - Project 1: Exercise 1 & 2
28.3.2022 - 1.5.2022 (Week 1 - Week 5)
Tan Yi-Tyng (0353327)
Bachelor of Design (Hons) in Creative Media
Illustration and Visual Narrative
Task 1: Exercise 1 & 2
QUICK LINKS
Task 1 – Vormator Challenge
Task 2 – Decisive Moment
Task 3 & Final Project – Webtoon and Motion Comic
LECTURE
Week 2 - Character Design Basics
What makes a character look appealing?
- Iconic - can immediately recognize them even in black silhouettes
- Simplicity - allows viewers to digest and understand the purpose of the characters easily
- Unique - which in return makes them unique characters that are not only memorable, but makes an impact on the viewers
Shapes
- used to identify a character from one another
- use your character's persona as the basis of the shapes for your design
- when created character always start of thinking the overall shape
Colour
- Play an important role at determining who are the heroes/protagonists or villains/antagonists
- Different choices of colours also give an impression on a character
- Have qualities that can cause certain emotions in people (Colour Psychology)
Emphasis & Contrast
- Picking one visual element in a character and exaggerate it makes a character outstanding & memorable.
- Occasionally, using cultural elements and adding it to a design makes it uniquely authentic
Harmony
- All shapes, lines, colour, motifs, patterns must be put together in a tasteful manner
- Every element used in the design must work together like they complement each other
- A balance of visual elements that has a visual hierarchy
Expression - Poses
- The character should be able to express themselves through facial expressions and poses as it is how they communicate with the audience.
Week 3 - Chiaroscuro
- Chiaroscuro - The use of light and dark to create the illusion of three-dimensional volume on a flat surface.
- An Italian term which means 'lightdark'.
- In paintings the technique refers to clear tonal contrast to suggest three dimensional volume and modelling of objects and figures.
- The purpose of chiaroscuro is to increase the scene’s dramatic tension by exaggerating the subject’s importance using color or light contrast.
- In other application of chiaroscuro for visual artworks such as comic, film, digital works - this is an artistic lighting choice which the focus point or subject of a scene is brightly colored or contrasted with a dark background.
- Chiaroscuro is used in visual narrative because this method is an excellent lighting choice to differentiate positive vs negative spaces.
- Positive Space refers to subject matter or object of interest in a visual
- Negative Space refers to the filled space or background that surround subject matter or object of interest in visual.
Week 4 - Composition 1: Visual shot & compositions
Basic composition visual rules
- Visual Narrative - The visuals in the scene complements all aspect of the narrative
- Visual Flow - The scene has clear flow of visual that directs viewer's eyes
- Visual Balance - The visuals in arrange to balance the composition in the scene
- Visual Hierarchy - The visuals are arrange in such ways that directs viewer's eyes to specific details first
Different type of shots
Establishing
Wide shots were often used to establish not just the setting, but to
portray spectacle and give audiences the chance to take in all the
splendor and grandeur of a location, while still giving them enough
information to process what's going on.
Bird's eyeview
Also known as overhead shots, is when the POV is placed directly above
the subject. It's somewhere around a 90-degree angle above the scene
taking place.
Frame within a frame
A well-composed frame within a frame can fracture screen space, add
depth, and create visual interest in your cinematic compositions.
Medium Shot
The shot is also called a three-quarters shot which, obviously, frames
three-quarters of the character.
This is one of the standard camera angles used to frame a character.
It’s the shot in between a close-up and a long shot.
Close-up
The close-up is an intimate moment, a look into a character’s mind. It
cause us to “catch” emotions, so as the rest of the scene plays out,
we’re already invested in the characters’ well-being. Therefore, this
type of shots the should emphasize emotions and thoughts within a
grander context.
Worm's eye view
A worm's-eye view is a view of an object from below, as though the
observer were a worm; the opposite of a bird's-eye view. It can be used
to look up to something to make an object look tall, strong, and mighty
while the viewer feels childlike or powerless.
LECTURE REPORT
Lecture Report 1 - Visual Study
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| Fig 2.1 Lecture Report 2 |
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| Fig 2.2 - Blossom |
'Blossom' is one of the main characters in the animated television series
"Powerpuff Girls". It's one of the memorable character for me as this is my
favourite childhood animated cartoon. The show was mostly centers on the
character: Blossom, Bubbles, and Buttercup, three kindergarten-aged girls
with superpowers. Mainly, the Powerpuff Girls dedicated their lives to
fighting crime and the forces of evil in the city and saving the world using
their powers.
The appearance of each main character has a lot of similar design elements.
For example, they are drawn almost completely out of round and soft shapes,
which contrasts to the primarily blocky and angular locations. They have
large eyes, oval-shaped heads, stubby arms and legs. With all the rounded
and softer edges in these characters give a sense of cuteness, harmless and
also make the audience feel more approachable. These similarities have
clearly shown the three characters' inseparableness and visually harmonies.
However, the only differences are that each of their hairstyles is
different, and each of them has a symbolic colour that represents their own
personality.
The character 'Blossom' is the most attracted me because of her own
personality and appearance. She has long orange hair, pink eyes and usually
wears a pink dress with a black belt and a big red bow on the top of her
head. She is the leader of the Powerpuff Girls and is also best known for
being the smartest one and having determination. She is the most mature and
often tries to play a peacemaker between her two sisters if they yell at
each other. The main colour palette for Blossom is mainly emphasized on red,
highlighting of her daring, determined, energetic, and powerful personality
in the team.
Furthermore, the use of the design element for this character, such as the
attractive red colour palette, makes her stand out from the main character.
Besides the use of the exaggerated shape of the big rounded ribbon and the
long hair also make the character itself more recognizable, even if it's
designed with silhouette, we still can easily identify. Overall the perfect
combination of the design element and yet simple design and attractive
personality of the character is why it's my favourite character!
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Fig 2.4 - Different angles and poses |
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| Fig 2.7 - Chiaroscuro cinematography scene |
The Call is a South Korean thriller film directed by Lee Chung-Hyun. A movie
belongs to the time travel genre with a horror mystery that will take you on
the edge of your seat. The Call begins with a young woman named Kim Seo-yeon
getting back to her childhood home at an ornate countryside house with
creepy gothic vibes. After getting situated, she hears the rings of a
decades-old cordless phone. She picks it up and hears the pleading cries of
another young woman named Oh Young-sook, who insists that her shaman mother
tries to kill her. Eventually, Seo Yeon realizes that Yeong Sook lives in
the same house as her, but not in the present. She lives in a time 20 years
back from the present and the landline somehow allows the two women to
connect across time. In spite of Young-sook's abusive shaman mother,
Seo-yeon and Young-sook begin to form a bond. However, when a warning from
Seo-yeon leads Young-sook to kill her mother and embark on a murder spree,
Seo-yeon realizes that she may have opened a time-traversing Pandora's Box
with bloody and personal consequences.
Director Lee Chung-hyun uses every tool at his disposal to create the
foreboding atmosphere that the movie resides in. As expected for a
horror-tinged thriller, dark colours dominate the movie's palette, and much
of the action takes place using artificial lighting or in low light. From
the music to the lighting to the way he transforms the interior and exterior
of the house as events shift and slide around these two lives. There is
darkness lurking around every corner, but he is smart to lull you into a
false sense of security by undercutting that tension with occasional moments
of sweetness and sentimentality.
The scene that I choose for my chiaroscuro study is from one of the
suspenseful part and also the climax part of the movie. The moment
Young-sook killed her shaman mother, she freed herself and even became a
serial killer. Young-sook even kills Seo-yeon's father as a punishment that
Seo-yeon didn't pick up the phone to tell how the police would arrest her.
As a result, Seo-yeon feeds Young-sook false info about sending her to a
location where a gas explosion should happen and retroactively kill her that
way. And here is what the scene comes to when Seo-yeon anxiously waits and
hopes that the phone will never ring again (means that Young-sook has died
and she will not be threatened by Young-sook anymore).
The overall scene is in a low-key lighting setup that creates dramatic
tension and contrasts to capture viewers' attention and give an emotional
response. The mainly light source coming from the rooftop and the window has
seemingly given a focus on the character's expression, showing how she felt
so anxious with waiting for the phone. It can be observed that the scene
uses a critical component in chiaroscuro, which uses the sole light source
lighting her back so we can only see half of the character's face. And
somehow, the character's eye is looking toward the phone. With all of the
arrangement, the director cleverly uses the guideline of 45 degrees, which
leads the viewer to see the scene from the rooftop light source, the
character's facial expression, and then the black cordless phone on the
floor. Generally, the dark scene with bright highlights can evoke feelings
of fear or unease without the need for dialogue or sound effects. The scene
utilized chiaroscuro to generate a suspense chilling atmosphere and even
added mystery tones of dramatic effects. This indicates that chiaroscuro,
also labelled a cinematic lighting technique, is critical used in film and
can help create a dynamic and effective storytelling effect.
Lecture Report 3 - Visual Types and Shots
1. Establishing
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| Fig 2.4 - in Langkawi, Malaysia |
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| Fig 2.5 - in Paris, France |
2. Bird's eyeview
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| Fig 2.6 - in Zermatt, Switzerland |
3. Frame within a frame
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| Fig 2.7 - in Europe |
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| Fig 2.8 - in Paris, France |
4. Medium Shot
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| Fig 2.9 - in Venice, Italy |
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| Fig 2.10 - in Amsterdam, Netherlands |
5. Close-up
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| Fig 2.11 - in Paris, France |
6. Worm's eye view
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| Fig 2.13 - in Paris, France |
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| Fig 2.14 - in Milan, Italy |
PRACTICAL
Week 4 Chiaroscuro (pera)
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| Fig 3.1 - Progress |
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| Fig 3.2 - Final Outcome |
Week 5 Chiaroscuro (people)
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| Fig 3.3 Tracing the poeple |
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| Fig 3.4 Apply the texture |
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| Fig 3.5 Final Outcome (different background colour) |
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| Fig 3.6 Final Outcome (different texture) |
INSTRUCTION
<iframe
src="https://drive.google.com/file/d/14gBAYInuOZeHbq4MczkJ-QKSOSyL57eu/preview"
width="640" height="480" allow="autoplay"></iframe>
<iframe
src="https://drive.google.com/file/d/1upZxS3pnvrm_vHA4ak0dNOGDJHvz889w/preview"
width="640" height="480" allow="autoplay"></iframe>
EXERCISE 1 - Vormator Challenge Character
Visual Research
For our first exercise, we were assigned to create our own monster character
by only using the 8 given vormator shapes. We are not allowed to skew or
alter the original shapes, but we can rotate, flip, and duplicate the
shapes. We were required to start rough sketches to explore more
possibilities of the character design and then use Adobe Illustrator to
create the final design.
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| Fig 4.1 Template of vormator shapes |
I started by searching inspirations online, mainly on Pinterest and Google,
to get some ideas, this made me realize how creative people are using the
limitation of only 8 shapes to create unique monsters. I have also gotten
more good insight into what is this project about and how I can execute it
creatively.
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| Fig 4.2 Inspiration board |
Idea Exploration
Truth to be told, I had no idea what I wanted to sketch by just looking at the
shapes. I decided to try directly working on illustrator by randomly combining
the shapes. By doing that, I started by creating some monster silhouettes that
can be look unique and instantly recognizable.
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| Fig 4.3 Attempt to create different monsters silhouette |
However, I ended up did’t choosing one of them as I had a new idea on creating
a monster that could look cute and somehow let the viewer think of an animal
when looking at it. This can make the character more memorable with a creative
and not so directable design. With all of that in mind, I started to
develop my character and sketched out my ideas.
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| Fig 4.4 Character sketches |
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| Fig 4.5 Info of the Character |
After I got a rough idea, I started to digitalize the character in illustrator
by using the shapes provided. Firstly, I decided to start with creating the
overall body shape. I used the Zerk as the body shape as the rounded edges
give a sense of harmlessness and cuteness to evoke a warm and welcoming
feeling. Next, I combined multiple Wurst and adjusted them at different angles
to create the legs. Besides, I used the badge as the fins(diving shoe) to look
like she is diving undersea. As for the hand, I used Cobra as the arm and
Wurst as her fingers.
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| Fig 4.5 Process |
After that, I mainly used multiple Wurst to create the braided pigtail
hairstyle, and I combined the Wurst and the badge to create a ribbon as a cute
hair accessory. As the Squishy living under the sea, I intentionally design a
google as her main identity.
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| Fig 4.5 Process |
Moving to the next part, I wanted the character to have a girly visual
looking, so I created a skirt with a floating design. As I mentioned at the
top, Squishy is an octopus. Based on my research, an octopus has six arms and
two legs, which means eight tentacles. The combination of the two legs and the
design of the pleated skirt into six parts can clearly show her
characteristic. For the upper part design of the skirt, I used multiple the
Bar to create the chain and duplicate the Badge and arranged them in a
circular way to create a flower.
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| Fig 4.6 Process |
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| Fig 4.7 close up detail of making the chain and flower |
After finishing creating the outline of Squishy, I’m moving to the colouring
part. I decided to use the adobe colour website by searching the keywords to
help me find a suitable colour palette for my character. Here are some of my
favourite colour palettes that were saved in my library.
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| Fig 4.9 The chosen colour palette |
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| Fig 4.10 the 2nd colour palette that I create my own |
After I found my desired colour palette, I apply them in my character design,
I adjusted some colour values a bit.
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| Fig 4.11 Coloured Squishy |
Then I create some shadow and used gradient on my character.
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| Fig 4.12 Coloured Squishy |
When designing the tentacles, the 1st design is the first idea based on my
sketches. However, I came up with a new idea which is the 2nd one that looks
more similar to an octopus tentacle. So I ended up choosing the 2nd design.
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| Fig 4.13 the design of tentacles |
Finally, This is the final version of my Vormator character design
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Fig 4.14 Final Version |
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| Fig 4.15 SQUISHY on different background colour |
Short description of the Character:
SQUISHY is an undersea explorer who is always ready to dive into action to
explore new underwater worlds, rescue amazing sea creatures, and protect the
ocean. She is kind and optimistic, she will always spread happiness to anyone
around her. She is an octopus; she has the power to complete tasks speedily
and can do multiple tasks all at once as she has eight tentacles.
EXERCISE 2: Vector Illustration
Before starting designing the landscape for my character, I searched for
references to seek inspiration. Then from these pictures, I made a colour
palette to help me with the design.
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| Fig 4.15 Mood board |
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| Fig 4.16 Reference of card layout |
Getting all of the idea, I decided to choose the middle bottom part of the
game card as my template.
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| Fig 4.17 Tracing the game card |
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| Fig 4.18 Colouring the game card |
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| Fig 4.19 Trying different game card colour |
FINAL OUTCOME
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| Fig 4.20 Final Submission for Exercise 1 (JPEG) |
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| Fig 4.21 Final Submission for Exercise 2 (JPEG) |
Fig 4.22 Final Submission for Exercise 1 (PDF)
Fig 4.23 Final Submission for Exercise 2 (PDF)
REFLECTION
This exercise was quite challenging and exciting for me. At first, I was so
worried that I couldn’t manage to do well as I’m not familiar with using Adobe
illustrator. However, I’m grateful that Miss Anis and Mr Hafiz have provided
us with very clear explanations, which help me gain more knowledge on
designing a character and learning how to create a good composition for a game
card. And of course, this exercise has definitely taught me to familiarize
myself with using Illustrator, especially knowing the shortcut key and the
tools that have made the process more effective.
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