Application Design I - Exercises



1.9.2023 - 01.12.2023 (Week 1 - Week 14)
Tan Yi-Tyng (0353327)
Bachelor of Design (Hons) in Creative Media
Application Design I  
Exercises & Group Activity   



INSTRUCTIONS

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LECTURES & CLASS EXERCISE

Week 2 (8.9.2023): Usability: Designing Products for User Satisfaction


Week 3 (15.9.2023): Card Sorting Method


Group Activity 

Topic: Health and fitness mobile app

Scenario: You are designing a mobile app that helps users track their daily fitness and health goals.

Purpose: The health and fitness app is designed to help users track their daily fitness and health goals in a fun and interactive way.

The goals of the app are to:
  • Provide users with an easy way to track their progress towards their fitness and health goals
  • Encourage users to adopt healthy habits and behaviors
  • Motivate users to stay on track with their goals through fun challenges and achievements
  • Connect users with a supportive community of like-minded individuals
Feature of the App
Step tracker: Allows users to track their daily steps and monitor their activity levels
Calorie counter: Helps users track their daily calorie intake and make healthier food choices
Workout log: Allows users to log their workouts and monitor their progress over time
Water intake tracker: Helps users stay hydrated by tracking their daily water intake
Sleep tracker: Helps users monitor their sleep patterns and improve the quality of their sleep
Weight tracker: Allows users to track their weight and monitor their progress towards weight loss or gain goals
Blood pressure tracker: Helps users monitor their blood pressure and identify any potential health issues
Heart rate monitor: Allows users to monitor their heart rate during exercise and throughout the day
Exercise library: Provides users with a library of exercises and workouts to choose from, tailored to their fitness level and goals
Meal planner: Helps users plan healthy meals and snacks throughout the day
Recipe book: Provides users with a library of healthy recipes to try out
Nutrient tracker: Helps users track their daily intake of essential nutrients and identify any deficiencies
Mindfulness exercises: Provides users with guided meditations and relaxation exercises to reduce stress and improve mental well-being
Achievement badges: Rewards users for reaching milestones and achieving their goals
Social sharing: Allows users to share their progress and connect with other members of the app's community.

In Class Exercise: Card Sorting

Week 5 (29.9.2023): Introduction To User Experience Research


Week 6 (6.10.2023): Creating User Persona

Group activity: Creating User Persona

Scenario:
You are designing a mobile app for a local coffee shop that allows customers to order and pay for their coffee and food ahead of time, and pick it up at the store.

To create user personas for this app, you can follow these steps:
Identify the different types of customers who might use this app. Based on your assumptions and prior knowledge, brainstorm a list of different types of customers.

For example, you might come up with the following:
Busy professionals who want to save time by ordering and paying for their coffee and food ahead of time.
Students who need to grab a quick coffee and snack in between classes.
Parents with young children who want to avoid long wait times in line.
Coffee enthusiasts who want to customize their orders and try new menu items.
Elderly customers prefer the convenience of ordering from their phones rather than standing in line.

For each type of customer, create a user persona that includes the following information:
Name: Give each persona a name that represents their personality and background.
Demographics: Include details such as age, gender, occupation, income, education level, and location.
Goals and motivations: What are the goals and motivations of this persona? What drives them to use the app?
Pain points and challenges: What are the pain points and challenges that this persona experiences when using the app?
Behaviors and preferences: How does this persona typically interact with the app? What are their preferences for using it?

In Class Exercise : User Personas


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