Minor Project - Brandialogue: Pinkify
22.4.2024 - 15.8.2024 (Week 1 - Week 17)
Tan Yi-Tyng (0353327)
Bachelor of Design (Hons) in Creative Media
Minor Project
Final
Compilation: Brandialogue - Pinkify
INSTRUCTIONS
FINAL PROJECT
WEEK 1
In the first week, Mr. Mike briefed us on the module details and the
projects that we would be working on for the whole semester. This
project gives us the opportunity to work with other brands and
schools, allowing us to choose which brand we want to collaborate
with. We were introduced to several topics that each group could
select and work on, along with examples of brands and specific product
briefs to help us understand them better.
Fig. 1.1 - Projects Briefing (PDF)
After receiving a comprehensive briefing on all the potential topics,
our group decided to focus on the theme of "Pink Stuff." Our team is
composed of students from various specializations, allowing us to apply
our diverse knowledge and showcase our creativity and critical thinking
skills while collaborating with real-world clients. Our group consists
of four students specializing in UI/UX design, two students from digital
animation, and one student from graphic design. This multidisciplinary
approach enables us to leverage our unique strengths and perspectives,
ensuring a well-rounded and innovative approach to the project.
WEEK 2
In the second week of this module, our team came together to begin an in-depth
exploration of our chosen topic. We initiated our discussions by conducting
thorough background research, focusing specifically on the psychology of the
color pink. Our goal was to understand how pink influences emotions,
perceptions, and behavior. This foundational research allowed us to explore
the ways in which the color pink can be strategically utilized in product
design and branding. We aimed to identify how a product, curated with pink as
a central element, could be effectively linked to business success. By
examining psychological principles, we sought to uncover insights that would
guide us in creating products that resonate with consumers and support a
strong, marketable brand identity.
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| Fig. 1.3 - Background research of Pink Colour |
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| Fig. 1.4 - Background research of Pink Colour |
Next, each of us was tasked with conducting contextual research and
developing suggestions for the theme of the brand's product line. At this
stage, the client has given us the freedom to choose any theme or product
range for the brand, with the one crucial requirement that it must be
centered around a pink color theme.
I proposed two product ideas: the first is a line of blind box or blind
bag products, and the second is a range of sports and fitness products.
The reason I selected the blind box concept is that these products have
seen a surge in demand throughout 2024, becoming a popular trend. Blind
boxes appeal to collectors and can feature well-known characters or
introduce new, creatively designed characters, making them both exciting
and marketable.
For the second idea, I suggested sports and fitness products because the
color pink has a significant impact on mood and motivation. Incorporating
pink into fitness products can help boost positivity and energy, making
workouts more enjoyable and encouraging a more active lifestyle. This
connection between color psychology and physical activity presents a
unique opportunity to create a product line that is both functional and
emotionally resonant with consumers.
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| Fig. 1.5 - Two Product Ideas That I Proposed |
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| Fig. 1.6 - Product Ideas Proposed by All Members |
During that day, we also had a meeting discussion with our client - Mr.
Damien, the session was very helpful and gave us direction to start our
projects. We were suggested to first do analytics research regarding our
target audience or brand-serving tribes, with examples like gamers and ASMR.
We were given the opportunity and freedom to choose any theme or range of
products for the brand. Hence, for the following days, our group will
conduct detailed research to determine suitable tribes and conduct market
research for our brand's theme and target audience.
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| Fig. 1.7 - Questions to Ask the Client |
WEEK 3
During week 3, each of our members gave suggestions for the tribes of the
brand, and in the end, three final tribes (skincare, game accessories, and
home & living) received the most votes. During the consultation with Mr.
Mike, we proposed these three tribes to him. He suggested not picking
skincare as a tribe because it's not collectible, as it's composed of
disposable items. We mentioned to him that we initially decided to choose
game accessories for the tribe. However, we did not have enough research on
the game accessories market and the target audience, which seemed to have
not convinced Mr. Mike with solid reasons for choosing this tribe. Mr. Mike
gave us examples of combining both game accessories and home & living
ideas to develop ideas for the brand's products. He recommended that we do
more analytical research on the market, trends, and demand through online
sources such as reviews on forum discussions, the number of items sold, and
analytical reports to have more solid reasons to convince the client that we
chose the right tribe for the brand. Most importantly, Mr. Mike highly
recommended that we dive deeper into finding curio types of gaming
accessories or furniture to make the brand or product more valuable in the
market.
With the valuable feedback in mind, we divided the tasks among our team.
Some members focused on conducting in-depth research into the gaming market,
analyzing trends, consumer preferences, and potential opportunities.
Meanwhile, others concentrated on brainstorming and suggesting various types
of gaming accessories and curios that our brand could offer, ensuring that
the proposed products would resonate with our target audience and align with
the pink-themed identity of our brand.
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| Fig. 3.1 - Gaming Market Research |
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| Fig. 3.2 - Suggestions for the Product Line |
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| Fig. 3.3 - Suggestions for the Product Line |
WEEK 4
This week, we finalized the product listing for our brand, detailing the
gaming accessories and curios that will be developed and marketed. Each
product has been meticulously selected based on comprehensive market
research and our team’s creative input, ensuring a cohesive and appealing
collection that aligns with our pink-themed brand identity.
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| Fig. 4.1 - Finalized Product Listing |
Next, we managed to finish our three personas and begin drafting the
questionnaires in Miro. We decided to select a survey questionnaire as our
user research method because it helps us gather large amounts of data based
on the target audience's preferences, behaviours, product interests, and
brand perception.
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| Fig. 4.2 - Potential User Persona |
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| Fig. 4.3 - First Draft of Survey Questions |
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| Fig. 4.4 - Second Draft of Survey Questions |
WEEK 5
After consulting with Mr. Mike, we received valuable advice on refining our
survey. He emphasized the importance of ensuring that each question serves a
clear purpose and directly contributes to addressing our research objectives
and supporting brand development. Additionally, he suggested that we
consider the perspective of non-gamers to ensure that the questionnaire is
accessible and easy to navigate for all respondents, including those who may
not be familiar with gaming. Taking this feedback into account, we revised
the survey questions accordingly. The revised survey is now finalized and
ready to be distributed to respondents.
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| Fig. 5.1 - Final Draft of Survey Questions |
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| Fig. 5.2 - Published Survey on Google Forms |
Mr Mike briefed us on the tasks we can undertake while waiting for the
survey responses to come in. He emphasized that our brand should target a
global audience rather than limiting the brand to a local market, to
expand our reach and enhance brand visibility on an international scale.
Mr. Mike advised us to conduct a SWOT analysis for our brand to gain a
comprehensive understanding of our internal strengths and weaknesses, as
well as the external opportunities and threats the brand might face. This
analysis will help us identify key areas where we excel and aspects that
need improvement, as well as potential challenges and opportunities in the
global market.
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| Fig. 5.2 - S.W.O.T Analysis |
Additionally, he suggested that we create a brand positioning map. This
map should categorise our brand based on criteria such as premium versus
affordable and high quality versus low quality. By doing so, we can
identify our immediate competitors and understand their market
positioning. This will enable us to finalise a few key competitors for
more detailed competitor research, allowing us to gather insights into
their strategies, strengths, and brand development.
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| Fig. 5.3 - Brand Positioning Map |
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| Fig. 5.4 - Competitor Research |
WEEK 6
Over the past week, our primary focus has been on gathering data through
survey questionnaire. Despite reaching out to various communities, both
personal and online, our survey responses have not hit the target numbers
we aimed for. To enhance our understanding of the market, we’ve decided to
supplement the survey with interviews, specifically targeting streamers,
content creators, and gamers, who can provide deeper insights into current
trends.
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| Fig. 6.1 - Interview Questions |
While waiting for the data collection period from the interview questions,
we began analyzing the data from a total of 77 responses to the survey
questionnaire.
After collecting the data from the four interviewees, we proceeded to
analyze each response individually.
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| Fig. 6.3 - Interview Analysis |
In preparation for the next steps, we’re organising a meeting to review all
the user research we’ve accumulated, including the empathy maps that
highlight user frustrations and needs. We’ll also revisit the
problem statements that summarise the key challenges our users face.
During this session, we intend to brainstorm creative solutions by asking
"How Might We" questions, which will guide us in developing
innovative features that address these challenges head-on.
WEEK 7 & 8
This week, we focused on developing an empathy map to better understand
the customer experience by exploring their feelings, thoughts, and
experiences from their perspective. Following this, we proceeded to
create three user personas that align with the insights gained from the
empathy map. These personas represent different segments of our target
audience, helping us tailor our product offerings and strategies to meet
their needs and preferences more effectively.
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| Fig. 7.1 - Empathy Map |
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| Fig. 7.2 - User Persona 1 |
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| Fig. 7.3 - User Persona 2 |
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| Fig. 7.3 - User Persona 3 |
Next, we gathered to collaborate on discovering key insights. We placed
particular emphasis on critical aspects such as design, pricing, and
inclusiveness. With these insights, we proceeded to draft the problem
statement, develop "How Might We" statements, and create user stories. We
also spent time discussing how to develop a compelling “big idea” for the
campaign, which is crucial for capturing and communicating the essence of
our brand. Additionally, we reviewed and finalized the user journey maps
to ensure they accurately represented the intended user experience.
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| Fig. 7.4 - Insight Discovery |
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| Fig. 7.5 - Problem Statement |
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| Fig. 7.6 - How Might We |
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| Fig. 7.7 - User Stories |
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| Fig. 7.8 - The Big Idea |
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| Fig. 7.9 - User Journey Map 1 |
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| Fig. 7.10 - User Journey Map 2 |
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| Fig. 7.11 - User Journey Map 3 |
WEEK 9 & 10
This week, each of us worked on our respective parts, preparing content and
organizing the previous progress on brand development into a cohesive
presentation. I was responsible for creating the sitemap and two versions of
the landing page design. Additionally, I arranged the content for the
competitor analysis and the primary research interview sections in the
slides.
Before working on the wireframes, we were required to create an Information
Architecture (IA) and sitemaps. The key difference between IA and sitemaps
is that IA focuses on the effective organization and management of content,
ensuring that information is structured logically and is easily accessible.
In contrast, sitemaps are concerned with guiding the user’s flow through the
website, outlining the navigation paths and how users will interact with the
site. Understanding this distinction is crucial in web design and
development, as it helps in creating a well-structured, user-friendly
website that meets both content management and navigation needs.
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| Fig. 9.1 - Sitemaps |
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| Fig. 9.2 - Information Architecture |
The wireframe plays a vital role in conveying to the client that the entire
design system and workflow are aligned with the problem statement and the
"how might we" questions, giving them a clearer and more concise direction
for brand development.
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| Fig. 9.3 - Working Prototype in Figma |
In week 10, we had our first presentation of the brand development proposal
to Mr. Damien. We had proposed three different colour theme versions of the
website design to the client, and after careful consideration, the client
preferred the light shade of pink as the main theme colour for the website.
Additionally, Mr. Damien emphasised the importance of identifying our
brand’s halo product—those standout items that can be competitive in the
market. He urged us to focus on making this product distinct and compelling,
ensuring that it not only attracts consumers but also convinces them to
invest in it.
Fig. 9.4 - Presentation Slide: Proposal
WEEK 11 - 15
After receiving feedback from the client, we began the next stages of the
project. With the valuable insights we gathered, we started working on the
visual presentation of the brand. This includes creating product mockups,
developing the website prototype, and planning the social media campaign.
For the brand name and logo ideation, we underwent an extensive process of
revising and modifying various versions. After careful consideration and
numerous iterations, we ultimately decided to select the brand name
"Pinkify."
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| Fig. 11.1 - Logo Ideation |
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| Fig. 11.2 - Final Design of the Brand Logo |
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| Fig. 11.3 - Brand Rational (Brand Name & Logo) |
The graphical elements of our brand were inspired by gaming consoles,
sci-fi, and futuristic themes, aligning with our brand's personality, which
is fun, contemporary, and unique. These design elements can be applied to
the brand's website and packaging to reinforce our brand identity and create
a cohesive visual experience.
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| Fig. 11.4 - Brand Key Visuals |
I was assigned to create three mockup packaging designs for our brand's
products. Following Mr. Mike's suggestion, the products vary in size, so I
designed three different packaging sizes: the smallest for keycaps, the
medium for the keyboard, and the largest for the bean bag. The packaging
designs were carefully considered to ensure that they provide adequate
protection for the items while also being visually appealing.
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| Fig. 11.5 - Packaging Design 1: Keycap |
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Fig. 11.6 - Packaging Design 2: Keyboard |
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| Fig. 11.7 - Packaging Design 2: Keyboard |
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| Fig. 11.7 - Packaging Design 2: Keyboard |
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| Fig. 11.8 - Packaging Design 3: Bean Bag |
Our group also dedicated significant effort to designing the website,
recognizing it as the most important channel for customer interaction and
decision-making. We ensured that the website design is not only visually
appealing but also provides a seamless user experience and user flow.
Figma View Link:
CLICK HERE
Fig. 11.9 - Website Prototype Figma View Link
We were also required to develop a detailed, long-term social media
marketing strategy for our brand. To do this, we utilized a user journey map
with different stages to organize the strategy. This approach ensures that
the strategy is well-structured, easy to understand, and comprehensive in
supporting brand development.
Link to Social media posts folder:
CLICK HERE
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| Fig. 11.10 - Social Media Posts |
With all the content completed, we organized it carefully and incorporated
it into the presentation slides, preparing to showcase our entire effort in
building this brand to the client.
FINAL SUBMISSION
Link to Proposal Presentation Slide: CLICK HERE
Fig. 12.4 - Presentation Slide: Proposal
Link to Final Presentation Slide: CLICK HERE
Fig. 12.5 - Final Presentation Slide
Link to Miro Board: CLICK HERE
Link to Final Project Tracking Document: CLICK HERE
Link to Final Submission Google Drive Folder: CLICK HERE
REFLECTION
*Weekly reflections and feedback have been documented in the Project Tracking Document. Please click the link to refer to it.
Looking back on our progress from week 1 to week 15, I feel a tremendous sense of accomplishment. In the beginning, we faced many challenges as we started building this brand. It wasn’t easy, as we needed to conduct thorough research and gain a solid understanding of branding principles. Although our ideas were often rejected and criticized during the initial stages of development, I found that solving these challenges with new ideas provided us with clearer direction and a better understanding of the requirements.
Once we proposed our ideas to the client and received feedback, the workflow of our group became smoother, and we gained more confidence in our project. This module has been incredibly educational, beyond my core studies, I have learned how to develop a brand, including the processes of researching, brand positioning, targeting audiences, and crafting marketing strategies. I appreciate the opportunity this module has given us to apply our knowledge, showcase our creativity and critical thinking skills, and work with clients in the real world, which has thoroughly prepared me for entering the industry.


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